Город: Москва
З/п: обсуждается с кандидатом
Опыт работы: Не имеет значения
Отзывы о компании NVIDIA Ltd. Russian Branch

Responsibilities:

  • Work with some of the most talented cutting-edge game developers throughout the world to get NVIDIA PhysX technology seamlessly integrated into modern game engines and upcoming titles.
  • Interact closely with PhysX SDK teams at NVIDIA in ensuring the best possible experience on using current PhysX SDKs & features, and on determining trends and features for next generation architectures.
  • Play with the latest PhysX & GPU technology to develop technical demos, code samplers and technology presentations that can be used to promote particular solutions that address developer partners’ immediate and long-term requirements.
  • Collaborate with game developers on PhysX design, implementation & tuning, as well as potential related 3D rendering solutions, and optimize PhysX, rendering & up to system level to achieve best performance.
  • The responsibility usually spans all layers of Tools infrastructure, including Modeling Tools, IDE, Compiler, Debuggers, Revision Control Systems, Performance Analysis Tools, Application Specifics System Middleware, integration of artist design workflow, sound engineer work flow integration and other operations.

Requirements:

  • Games/Engines Development Experience (prefer experience with 3rd party game engines)
  • Experience understanding and use of technical solutions architectures using core contemporary technologies: C++, Physics Engines, DirectX and OpenGL, Rendering Engines
  • Strong knowledge of 3D graphics technologies, including shaders, shading languages, and rendering techniques
  • Engineering, Professional Support or equivalent combination of training and experience
  • Excellent teamwork skills, with a proven ability to work across functional areas in an organization.

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