Вакансии
Physics Programmer / Программист физики
Ubisoft Ukraine
Город: | Киев |
З/п: | обсуждается с кандидатом |
Опыт работы: | От 3 до 6 лет |
Отзывы о компании Ubisoft Ukraine |
Ubisoft Kiev offers you a great opportunity to participate in challenging multi-site R&D project in close cooperation with Ubisoft Montpellier! We invite highly-qualified specialists who will be a great contribution for Kiev, Montpellier and Montreal teams.
In case you feel confident that you match the vacancy below or just have a solid game development experience, please send your CV to our email.
We offer:
- challenging and exciting projects
- access to the cutting-edge hardware
- experience using hottest both commercial and internally developed game engines (CryEngine, Scimitar, and more)
- hands-on experience with the most established gamedev middleware (Havok, PhysX, Bink, SpeedTree, HumanIK and others)
- proficient and fun-to-work-with colleagues
- adequate level of compensation
- medical insurance
- training missions in Montpellier, France
- English/French courses
Responsibilities:
- Compile and understand the physicality needs described in the design documents so as to assess the technical feasibility of the developments to be carried out;
- Assess existing physical functionalities in the engine and determine whether or not they meet project requirements;
- Suggest improvements if necessary by designing and implementing new systems;
- Collaborate with game designers in determining the technical constraints and possibilities of the various physical functions;
- Program in a clear and structured way, taking performance, maintenance, compatibility, and portability requirements into account;
- Validate and verify if the newly developed systems meet the specific physicality requirements of the project and are coherent with the existing code;
- Optimize the profiling methods if necessary;
- Support the functionalities and systems designed for the project;
- Seek out and correct the physicality bugs identified by people from other crafts and the quality control team;
- Document the work so as to transfer knowledge and enable users (from other crafts) to understand how to use the new physicality systems and functionalities;
- Carry out all other related tasks.
Qualifications and Technical Competencies:
- 5 years of experience in programming language C/C++;
- 3 years experience in physic concept application to video games or a working experience with memory constraints, CPU and PC;
- good knowledge of the internal functioning of hardware;
Assets:
- Good analytical and synthesizing abilities;
- Problem-solving skills;
- Autonomous and resourceful;
- Ability to take initiative;
- Attention to detail;
- Good communication and interpersonal skills;
- Fluent level of English (both written and spoken) is a must have;
- Confident level of French is a plus.
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